The Locust's Manor official Roblox game icon

Editorial transparency

Sources & Evidence Ledger

Every major claim is scoped to its exact source, field, date, map, and mode. Official Roblox data establishes identity and named features; dated gameplay supports only visible behavior; missing detail remains explicitly unverified.

Officially confirmedObserved in gameplayNeeds retestPrice or status may changeLast reviewed
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Claim policy

How evidence labels work

Officially confirmed

Officially confirmed

Current Roblox experience metadata, creator-owned surfaces, or first-party API endpoints.

Official product claim

A benefit written in the developer's Roblox product description. It is published as a developer claim, not an independent gameplay test.

Observed in gameplay

Observed in gameplay

A visible behavior in a dated exact-game recording. It does not automatically become a permanent mechanic.

Explicit player question

A visible player question supports topic selection. It does not prove the answer, which needs a separate source.

Needs retest

Needs retest

A plausible or historical detail that lacks enough current exact-game evidence.

Price or status may change

Price or status may change

A first-party value that can change after publication. Product-update and check times are shown; the live Roblox purchase confirmation is the final account price.

Claim-level audit

Evidence ledger

ClaimSource typeSourceExact field / timestampMapModeCheckedConfidence
Universe metadata updated 2026-09-06T02:02:31.894Z; public wording matches September 3Official API + archived comparisonUniverse metadata ↗updated; descriptionNot specifiedNot specifiedTimestamp official; no separate patch inferred
A player asked how to use a personal room instead of public free roamExplicit player questionInstagram Reel ↗Search-visible question in September 6 research; exact author/date unavailable, Reel rate-limitedLobbyPublic versus personalQuestion evidence only; answer sourced from dated lobby video
Current experience name, objective, FUN mode, Admin Abuse scope, unnamed new map, AI improvements, bug fixes, free revives, former nameOfficial APIUniverse metadata ↗created; description; id; rootPlaceId; name; updatedAll / not specifiedFUN named; other mode scope not specifiedOfficial
Place 97090732168175 maps to universe 10674300622Official APIPlace-to-universe API ↗universeIdAllAllOfficial
Seven enabled badge names and public descriptionsOfficial APIBadge catalog ↗data[].id; name; description; enabled; createdNot specifiedImpossible and Lights Out named by badgesOfficial
Monster Radar: 199 Robux; for sale; Permanent on-screen distance warning using green, yellow, and red states.Official API / volatileMonster Radar product API ↗TargetId; Name; Description; PriceInRobux; IsForSale; Creator.Name; Creator.CreatorTargetId; Updated 2026-09-05T02:39:57.233Z; fetchedAt 2026-09-06T11:14:40.403ZNot specifiedNot specifiedOfficial snapshot + official product claim
Infinite Stamina: 399 Robux; for sale; Permanent unlimited sprinting with no stamina limit; no additional speed boost is advertised.Official API / volatileInfinite Stamina product API ↗TargetId; Name; Description; PriceInRobux; IsForSale; Creator.Name; Creator.CreatorTargetId; Updated 2026-09-05T02:41:22.974Z; fetchedAt 2026-09-06T11:14:40.403ZProduct copy mentions ManorNot specifiedOfficial snapshot + official product claim
Infinite Revives: 499 Robux; for sale; Permanent free revives in every mode, bypassing the standard 29 Robux revive fee.Official API / volatileInfinite Revives product API ↗TargetId; Name; Description; PriceInRobux; IsForSale; Creator.Name; Creator.CreatorTargetId; Updated 2026-09-05T03:01:38.509Z; fetchedAt 2026-09-06T11:14:40.403ZNot specifiedProduct claim: every modeOfficial snapshot + official product claim
Five key colors, two levers, escape, ending chapter orderGameplay observationFull walkthrough video ↗Chapters 00:00–04:25Manor shown in dated runNot establishedSingle dated route
Backrooms objective: search drawers, collect five keys, open the doorTwo gameplay observationsFour-map video + September 2 gameplay ↗03:32 chapter; second source near 10:40BackroomsObjective-based run; exact difficulty not establishedCross-checked dated observation
Poolrooms objective: three statues, three valves, escape the gateTwo gameplay observationsFour-map video + September 2 gameplay ↗12:05 chapter; second source near 18:01PoolroomsObjective-based run; exact difficulty not establishedCross-checked dated observation
The End objective: find six numbers and open the doorsTwo gameplay observationsFour-map video + September 2 gameplay ↗16:22 chapter; second source near 07:13The EndImpossible visible in one lobby; not generalizedCross-checked dated observation
Create Lobby: Map, Difficulty, Monster, Lights, Players, Access; Expedition and Survival lobby cardsGameplay observationSeptember 2 exact-game video ↗00:34–00:46 and 06:58Lobby / four named mapsExpedition; Survival; FUN not visibleSingle dated UI observation
The Locust and The Boiled One selector; dated pursuitsOfficial + gameplay observationsCurrent description and exact-game videos ↗06:58 lobby; encounter source rw5xHc_mpMALobby, Manor-like run, BackroomsMode not establishedIdentity cross-check; behavior observed once
A carried key remains on the floor after holder deathGameplay observationGameplay video ↗Visible death and floor itemMap not generalizedMode not establishedSingle observation
A player revives a teammate during a runGameplay observationGroup gameplay video ↗Visible teammate reviveMap not generalizedMode not establishedSingle observation
Impossible and Lights Out appear togetherGameplay observationChallenge run video ↗Visible labels in dated runMap not generalizedImpossible + Lights OutSingle observation
Backrooms, Poolrooms, The End, The Boiled One, lobby configuration, donations leaderboardArchived official-page snapshotPrevious Roblox description ↗Description captured 2026-08-31Named maps; routes not establishedNot specifiedHistorical official wording
FunGames26 identity is official; full dynamic feed was not readableOfficial destination + access limitationRoblox community ↗Community identity; feed uncheckedAllAllIdentity official; feed unchecked
House of The Locust is a separate place by NULLWORKS STUDIOSOfficialSeparate Roblox experience ↗Place and creator identityDifferent gameDifferent gameOfficial

Dated first-party snapshots

Gamepass price history

Checked dateMonster RadarInfinite StaminaInfinite RevivesSource
2026-09-0349 Robux199 Robux179 RobuxArchived first-party snapshot
2026-09-06199 Robux399 Robux499 RobuxLast verified first-party snapshot

The three product-update timestamps are September 5, 2026. The endpoints do not publish the creator's reason for changing prices. Read the current claims and limits →

Known evidence gaps

Claims deliberately left unverified

  • How FUN mode starts, what it changes, and when Admin Abuse occurs.
  • The current new map's name, entry, route, exit, and monster set.
  • Fixed key spawns, room-by-room Manor paths, and universal exit landmarks.
  • Fixed Backrooms drawers, Poolrooms statue/valve spawns, The End clue positions, and current FUN compatibility.
  • Exact Locust and Boiled AI behavior after the update.
  • Revive timers, teammate controls, badge effects, and item edge cases. Infinite Revives now advertises every mode; independent tests of that claim and the other revive types remain incomplete.
  • Admin and Owner badge appearance schedules and exact award triggers.
  • The rename date and reason, an official code system, external Trello, public Discord, or official external wiki.

Metadata, captions, chapters, and rights

Video research register

VideoUploadedExact-game checkTranscript / subtitlesChaptersScreenshot permissionPublication decision
pcjE1FXqdnc ↗THE LOCUST'S MANOR Full Walkthrough and Ending Roblox · codeshunterx4 · 273s2026-08-29Recording date not statedconfirmed-visuallyautomatic-captions-availableRed Key @0s; Yellow Key @14s; First Lever @25s; Second Lever @48s; Green Key and Blue Key @82s; Purple Key @146s; Escape @225s; Ending @265snot-requested; frames not republishedQualified only for the dated Manor objective order; not for fixed locations or current FUN compatibility.
N7P4BLOrDJQ ↗The Locust's Manor - FULL GAME & ALL JUMPSCARES + ENDING | Roblox · Peggy Network · 483s2026-08-26Recording date not statedconfirmed-by-game-linknoneGameplay @8s; All Jumpscares @370snot-requested; frames not republishedNot enough for an indexable jumpscares page: it predates the current AI update and has no current-version cross-check.
JpUqFyPBTXk ↗The Locust's Manor - The End · Jam Play · 1830s2026-09-02Recording date not statednot-independently-confirmednoneNo public chaptersnot-requested; frames not republishedDiscovery lead only; the description has no exact Roblox game link and was not used for route claims.
THZX-ibkI_A ↗The Locust's Manor - [Full Gameplay Walkthrough] | Roblox · BubbleRants · 1395s2026-09-01Recording date not statedconfirmed-by-game-linknoneManor @0s; Backrooms @212s; Pool Rooms @725s; The End @982snot-requested; frames not republishedQualified for bounded map-objective pages when paired with the later exact-game visual source and explicit recording-date caveat.
awMzloMArwg ↗Locust manor with boiled one · Kyle mackay · 850s2026-09-02Recording date not statednot-independently-confirmednoneNo public chaptersnot-requested; frames not republishedNot used: title alone is insufficient to establish the exact Roblox place, map, mode, or mechanic.
HEbI9O85Pn8 ↗Can I escape The Locust's Manor alive? · Mischief Labz · 6334s2026-09-02Recording date not statednot-independently-confirmedautomatic-captions-availableNo public chaptersnot-requested; frames not republishedQuestion-discovery lead only; the stream description was not treated as proof of objectives or current update mechanics.
eGxhf71MXyE ↗This NEW Locust Horror Game on Roblox is TERRIFYING · Pecan · 2248s2026-09-02Recording date not statedconfirmed-by-game-linkautomatic-captions-reviewedNo public chaptersnot-requested; frames not republishedQualified for UI and map cross-checks; not qualified as proof of FUN mode or current AI behavior.
rw5xHc_mpMA ↗The Boiled One and the Locust Found Me... · DJNinjaCaine · 756s2026-09-01Recording date not statedconfirmed-by-game-linkautomatic-captions-reviewedNo public chaptersnot-requested; frames not republishedQualified only for dated encounter observations; exact speed, detection, spawn, and hiding mechanics remain withheld.

Timestamped claim extraction

Video observation ledger

Video / timeMapModeVisual landmarkActionResultFailure boundaryConfidence
pcjE1FXqdnc · 0s ↗Manornot establishedThe video begins inside the run; fixed rooms are not established.Complete five color-key chapters and two lever chapters in the published order.The escape chapter starts at 03:45 and the ending chapter at 04:25.No controlled failure test.observed-once
THZX-ibkI_A · 214s ↗Backroomsnot establishedYellow patterned corridors with dark drawer cabinets and a lit exit door.Follow the on-screen objective: search drawers, collect five color keys, then open the door.YOU ESCAPED appears near 12:04.The run shows pursuit and low health but no controlled missing-key test.cross-checked
THZX-ibkI_A · 728s ↗Poolroomsnot establishedWhite tiled pools, tall round columns, black arched openings, and a bright barred gate.Complete the on-screen three-statue and three-valve objectives, then return to the gate.YOU ESCAPED appears near 16:18 after the gate area.No controlled inactive-valve or lost-statue test.cross-checked
THZX-ibkI_A · 985s ↗The Endnot establishedYellow retail-like room, wooden shelving, colored clue list, keypad doors, and THE END IS NEAR sign.Find six color-coded numbers, enter the run's observed code at the keypad, and open the doors.The route proceeds through the keypad door; the chapter supplies a completed map run.The observed values are run-specific evidence, not a reusable code.cross-checked
eGxhf71MXyE · 38s ↗Lobbymode-choice screenSide-by-side Expedition and Survival cards.Review the visible player-count and objective summaries before creating a lobby.Expedition exposes map/objective play; Survival describes timed rounds or endless stages.FUN is not visible, so this recording cannot explain FUN or Admin Abuse.observed-once
eGxhf71MXyE · 418s ↗The End selectedImpossible shownCreate Lobby settings with players, difficulty, monster, map, lights, and access summary.Select the map, difficulty, and monster before starting.The End begins after the countdown.The recording date is unknown even though the upload date is September 2.cross-checked
eGxhf71MXyE · 640s ↗Backroomsnot establishedYellow corridors and searchable drawer furniture.Search for five keys and find the exit door.The run later reaches completion.No fixed drawer or exit coordinate is established.cross-checked
eGxhf71MXyE · 1081s ↗Poolroomsnot establishedMonochrome tiled pools, valve interactions, movable statues, and a barred end area.Complete three valves and bring three statues to the end pedestals.The observed objectives complete, although the player later suspects a run glitch.Some valve-looking objects did not activate; exact valid-valve locations are not generalized.cross-checked
rw5xHc_mpMA · 125s ↗Manor-like key runnot establishedPlayers discuss two threats while searching for color keys and using hiding places.Break line of sight, manage stamina, and continue the objective search after pursuit.One player survives multiple chases; another later dies.The recording does not isolate which AI caused each event or establish a universal hiding rule.observed-once
rw5xHc_mpMA · 347s ↗Backroomsnot establishedYellow corridors with searchable drawers.The players identify the selected threat as The Boiled One and continue opening drawers.The run continues through repeated encounters.Upload timing does not prove compatibility with the later official AI-update wording.observed-once

How a claim changes

Correction and update standard

  1. Identify the exact claim and page URL.
  2. Confirm it belongs to place 97090732168175 or universe 10674300622.
  3. Prefer a current first-party field; use exact-game gameplay only for visible behavior.
  4. Record the check date, timestamp, map, mode, and narrowest claim supported.
  5. Retain a needs-retest label when timing, limits, or compatibility remain unstated.