Before entering
Capture the exact lobby label, selector state, and any visible rule text. That is the safest way to identify the current flow.

Current mode evidence
FUN mode is officially listed in the current update. Admin Abuse is also listed, but only inside FUN mode. The official description does not explain how FUN starts, when Admin Abuse occurs, or which objectives, maps, revives, and badges either one changes.
What the evidence proves
| Mode or feature | Confirmed | Needs verification | Status |
|---|---|---|---|
| Expedition | Dated exact-game lobby: 1–6 players, map/objective play, win by escaping | Current live label and unnamed-map inclusion | Observed in gameplay |
| FUN | Named in the current official update | Start flow, rules, rewards, maps, revives, badges | Officially confirmed |
| Admin Abuse | Officially limited to FUN mode | Timing, trigger, duration, commands, effects | Officially confirmed |
| Impossible | Official completion badge | Activation, modifiers, revive rules, reward | Officially confirmed |
| Lights Out | Official badge; observed with Impossible | Activation, lighting behavior, completion requirement | Observed in gameplay |
| Survival | Dated exact-game lobby: 3–30 players, no puzzles, Rounds or Endless | Current availability and exact live timing | Observed in gameplay |
Current update · mechanics pending
The current Roblox description supplies two bounded facts: FUN mode exists, and Admin Abuse is limited to FUN mode. It does not say that Admin Abuse is always active, follows a schedule, requires a private server, grants rewards, or changes a specific map.
Capture the exact lobby label, selector state, and any visible rule text. That is the safest way to identify the current flow.
Record the map, objectives, revive count, badge result, and visible Admin Abuse state before generalizing from one server.
Badge evidence
The badge catalog confirms Complete In Impossible Mode and Lights Out. A dated video shows both labels together, but a badge title and one run cannot establish enemy speed, objective randomization, revive restrictions, or permanent lobby availability.
September 2 upload · recording date unknown
The visible card says 1–6 players, four maps—Manor, Backrooms, Pool Rooms, and The End—keys, padlocks, levers and an exit door, with escape as the win condition.
The visible card says 3–30 players, no puzzles, and no keys or way out. It describes Rounds as three three-minute rounds with the last player alive winning, and Endless as one-minute stages continuing indefinitely.
These are transcribed from a dated exact-game lobby screen, not from the current official description. The upload is dated September 2; its recording date is not independently confirmed and FUN is not visible. It does not establish the behavior of the version checked on September 6.
Dated lobby evidence
Choose Create Lobby instead of entering the public queue. An exact-game video uploaded September 2 shows controls for Map, Difficulty, Monster, Lights, Players, and Access.
The dated recording confirms an Access control, but does not expose every current option or prove FUN uses the same flow. It does not establish a password field, permanent private-room URL, fixed Friends Only label, or a purchased Roblox Private Server.
If your Access menu has no private or friends option, use the labels in the current FunGames26 client; do not follow a screenshot from another Locust game.
Watch the dated lobby setup at 00:34 →
Practical checklist
FUN mode, Admin Abuse only in FUN mode, the current objective, and update wording.
Complete In Impossible Mode and Lights Out badge names and descriptions.
A dated run showing both labels together.
Visible Expedition and Survival cards plus Create Lobby map, difficulty, monster, lights, player, and access settings.