Only five numbers are visible
Return to the shelf areas not yet checked and compare the six color positions. Do not fill the missing value with a digit from a video.

The End · two dated exact-game observations
In the observed The End run, use the yellow shelf maze to find six color-coded number clues, preserve the on-screen color order, then enter all six values at the wall keypad. The objective reads “FIND THE 6 NUMBERS · OPEN THE DOORS,” and the complete recording confirms success with “YOU ESCAPED.”
Map and mode boundary
The diagram intentionally omits the video's observed digits: a dated run is not evidence of a permanent reusable code.
Observed sequence
Specific failure recovery
Return to the shelf areas not yet checked and compare the six color positions. Do not fill the missing value with a digit from a video.
Clear the entry, match each value to the keypad's displayed color order, and re-enter all six. The evidence does not support one universal code.
Use the color order shown by the live keypad and on-screen list. Record color-value pairs rather than an unlabelled digit string.
Finish the live door interaction and capture the visible state. Rejoin only after preserving the map, mode, and six completed clue positions for a correction report.
Exact-game source at 16:22
Embedded from the original publisher. No screenshots were republished; screenshot permission was not requested.
Find the 6 numbers · open the doors; shelf-maze landmarks; six-position keypad; visible completion.
The End selected in lobby settings, its shelf environment, and color-number clue collection.
Current exact-game identity and update boundary; the unnamed new map is not assumed to be The End.