A valve-looking object does nothing
Do not count it. One dated run encounters valve-like points that do not activate; keep the completion total tied to a successful interaction.

Poolrooms · two dated exact-game observations
The observed Poolrooms task is “3 STATUES · 3 VALVES · ESCAPE THE GATE.” Search the white tiled pool complex, count only successful valve interactions, move all three statues to the pedestal area by the bright barred gate, then use the opened route. One complete recording displays “YOU ESCAPED.”
Map and mode boundary
The objective counters are supported; arrows do not claim that every run requires one fixed search order.
Observed tasks
Specific failure recovery
Do not count it. One dated run encounters valve-like points that do not activate; keep the completion total tied to a successful interaction.
Check carried items, the last drop area, and unused pedestal slots. The evidence does not support a fixed statue spawn list.
Recheck each pedestal and each confirmed valve. Record the visible state; a September 2 player suspected a Poolrooms glitch after finishing the tasks.
Use the bright vertical bars, three-pedestal room, and adjacent tiled arches as visual anchors. No compass coordinate is supported.
Exact-game source at 12:05
Embedded from the original publisher. No third-party frames are republished; screenshot permission was not requested.
3 statues · 3 valves · escape the gate; visible gate area; successful completion.
Three valves, three statues, pedestal movement, and a suspected failure state.
Current exact-game identity and the AI-change compatibility warning.