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Poolrooms · two dated exact-game observations

The Locust's Manor Poolrooms Guide

The observed Poolrooms task is “3 STATUES · 3 VALVES · ESCAPE THE GATE.” Search the white tiled pool complex, count only successful valve interactions, move all three statues to the pedestal area by the bright barred gate, then use the opened route. One complete recording displays “YOU ESCAPED.”

Observed in gameplayNeeds retestLast reviewed
Open the objective checklistCompare all maps

Map and mode boundary

Before you enter

  • Entry observed: use the named map control in Create Lobby / Expedition settings when Poolrooms is available.
  • Identify it by: white tiled pools, tall round columns, black arched passages, water corridors, and a bright barred gate.
  • Order: the sources prove the required counts, not a universal valve-versus-statue order or fixed spawn path.
  • Mode: FUN, Survival, Impossible, and Lights Out compatibility are not generalized from these runs.
  • Date limit: videos were uploaded September 1–2; their recording dates were not stated.
Original evidence diagramPoolrooms completion state
  1. 3StatuesFind and carry all three
  2. 3ValvesCount successful interactions only
  3. 3PedestalsReturn statues to the barred end area
  4. GateCross and confirm YOU ESCAPED

The objective counters are supported; arrows do not claim that every run requires one fixed search order.

Observed tasks

Step-by-step objective checklist

  1. Confirm Poolrooms. Match the monochrome tile, pool water, round columns, and arched openings.
  2. Locate the barred end area. The bright gate and nearby pedestals give the team a regroup point.
  3. Activate three working valves. Treat the interaction result—not the shape of a wall object—as the success signal.
  4. Recover three statues. The videos show movable bust-like objects; fixed starting positions are not established.
  5. Bring the statues to the pedestal area. Confirm each placement separately rather than assuming a carried statue registered.
  6. Return to the gate. Cross only after the live objectives are satisfied and look for the completion screen.

Specific failure recovery

Poolrooms troubleshooting

A valve-looking object does nothing

Do not count it. One dated run encounters valve-like points that do not activate; keep the completion total tied to a successful interaction.

A statue is missing

Check carried items, the last drop area, and unused pedestal slots. The evidence does not support a fixed statue spawn list.

All six tasks look done but the gate is closed

Recheck each pedestal and each confirmed valve. Record the visible state; a September 2 player suspected a Poolrooms glitch after finishing the tasks.

You lose the gate in the maze

Use the bright vertical bars, three-pedestal room, and adjacent tiled arches as visual anchors. No compass coordinate is supported.

Exact-game source at 12:05

Watch the map evidence

Embedded from the original publisher. No third-party frames are republished; screenshot permission was not requested.

Frequently asked questions

What are the Poolrooms objectives?
The visible objective line says “3 STATUES · 3 VALVES · ESCAPE THE GATE.” Two exact-game recordings independently show the same objective types.
How many statues and valves are needed?
The observed objective requires three statues and three valves. A decorative or non-interactive valve should not be counted as complete.
Where do the statues go?
A dated run carries statues toward three pedestals by the bright barred end area. Exact spawn locations are not treated as fixed.
Why is the gate still closed?
Confirm all three statue placements and all three successful valve interactions. One recording includes a suspected glitch, so capture the visible objective state before rejoining.
Does this route work in FUN mode?
No FUN-mode compatibility was visible in the source runs. Stop if the live objective line differs.

Sources and verification