The Locust's Manor official Roblox game icon

Official AI update · dated encounter evidence

The Locust's Manor Monsters

The current official Roblox description names both Locust and Boiled AI as improved. A dated exact-game lobby visibly offers The Locust and The Boiled One in its monster selector, but no official speed, detection, spawn, attack, or hiding changes are published. Use the live lobby selection and treat older survival timing as needing a retest.

Officially confirmedObserved in gameplayNeeds retestLast reviewed
Compare the evidenceRead the current AI update

What each source can support

Locust and Boiled One evidence

SubjectConfirmedObserved onceNot established
The LocustCurrent official description names an AI improvement.A September 2 lobby visibly selects The Locust; dated runs show pursuit.Speed, sight range, hearing, spawn, damage, safe loops, or hiding rules.
The Boiled OneCurrent official description names Boiled AI improvement.Visible as a lobby monster option; one exact-game recording identifies it during a Backrooms run.Spawn map, attack pattern, audio meaning, detection, speed, or mode restrictions.
Multiple threatsNo current rule published.Players in one dated recording discuss two threats during a run.Whether two can spawn by setting, difficulty, player count, or update rule.
Original response diagramWhen the monster behaves differently
  1. 1IdentifyRecord selected monster, map, and mode
  2. 2DisengageStop the objective interaction during pursuit
  3. 3RecoverPreserve stamina and regroup when safe
  4. 4VerifyReport only the visible result and timestamp

This is a conservative run-recovery workflow, not a claim about exact AI detection or guaranteed safe spots.

Bounded survival guidance

What to do during an observed chase

  1. Pause drawer, key, valve, statue, or keypad work when a chase begins; an interrupted interaction is not a confirmed objective.
  2. Preserve enough stamina for separation. One dated recording explicitly shows a player running out of stamina during pursuit.
  3. Use a hiding point only as a temporary attempt, not a guarantee. The footage does not isolate why one attempt succeeds or fails.
  4. After separation, confirm who still holds each item and return to the last verified objective state.
  5. If behavior changed, record the monster selection, map, mode, visible event, and source timestamp rather than guessing an AI rule.

Current-version checks

Monster troubleshooting

The monster is not the one you expected

Check the lobby's Monster setting and the run summary. Do not infer the selected enemy from a similar silhouette or sound alone.

An old hiding spot stops working

The official description says both AIs improved. Treat the failure as a current observation and stop presenting the older spot as guaranteed.

The monster catches you sooner

Record difficulty, lights, map, mode, and stamina state. One chase cannot prove that speed or sight range changed.

Monster Radar is unclear

The official product description only says it indicates where the monster is. Range, interface, refresh behavior, and supported enemies still need direct testing.

Publication gate

Why there is no jumpscares page yet

A video uploaded August 26 includes an “ALL JUMPSCARES” chapter at 06:10 and links the correct game. It predates the current Locust/Boiled AI update, has no subtitles, and has not been cross-checked against current encounter states. It remains a research lead rather than an indexable page.

Exact-game source

Watch the dated encounter evidence

Embedded from the original publisher. The recording supports only the labelled observations; no frames were republished and screenshot permission was not requested.

Frequently asked questions

What monsters are in The Locust's Manor?
The current official description names Locust and Boiled AI, and a dated exact-game lobby visibly offers The Locust and The Boiled One in its monster selector.
Did the Locust get faster?
The current official text only says the Locust AI improved. It does not publish speed, detection, pathing, or attack-value changes.
Did The Boiled One change?
The official text says Boiled AI improved without listing the exact behavior change. Older hiding and chase results therefore remain version-sensitive.
Can I choose the monster?
A September 2 exact-game video visibly shows a Monster selector in Create Lobby / Expedition settings. Availability in every mode is not established.
Can hiding guarantee safety?
No. Players use hiding points in dated footage, but the recordings do not isolate detection rules or prove a universally safe hiding place after the AI update.
Is there a current all-jumpscares guide?
Not yet. The available all-jumpscares chapter predates the current AI update and has not met the current-version publication gate.

Sources and verification